// File System Class
// (c) jimon game studio

#ifndef JEH_CFILESYSTEM
#define JEH_CFILESYSTEM

#include "IFileSystem.h"

namespace je
{
	namespace core
	{
		//! File System
		class CFileSystem:public je::core::IFileSystem
		{
		public:
			//! Constructor
			CFileSystem();

			//! Destructor
			~CFileSystem();

			//! Read File
			IFileBuffer * ReadFile(const jeStringd & FileName);

			//! Read File
			IFileBuffer * WriteFile(const jeStringd & FileName);
		};
	}
}

#endif
